Spielregeln und Punkteliste einer neuen Variante von Kniffel, bei der mit sechs Würfeln und neuen Kombinationen gespielt werden kann! Kniffeln mal ganz anders und mit neuen spannenden Aufgaben. Kam komplett an. Ich finde drei roten Chips nicht daher sind es auf den Foto nur 9 zusehen. Super. 1 Kniffel® Extreme-Block Jeder Spieler erhält 3 Spielchips und ein Kniffel® Extreme-Blatt, auf Im unteren Teil im Kästchen „Super Chance“ = 66 Punkte.
Kniffel ExtremeKniffel oder Yahtzee ist ein Würfelspiel mit fünf Würfeln, einem Würfelbecher und einem speziellen Spielblock. Das Spiel ist kommerziell erhältlich, wird jedoch. Spielregeln und Punkteliste einer neuen Variante von Kniffel, bei der mit sechs Würfeln und neuen Kombinationen gespielt werden kann! Kniffel Extreme das Gesellschaftsspiel für Jung und Alt - Hier finden Sie die Spielregeln sowie einen ausführlichen Test inklusive Beschreibung.
Super Kniffel Screenshots VideoVergiss Kniffel, spiel lieber ... Namensräume Artikel Diskussion. Produktart Guts.Com ansehen. EUR 15,99 Versand.
Enjoy Yahtzee! Controls: Mouse. Yahtzee Rating: 3. Snakes and Ladders. Classic Mahjong. UNO with Buddies.
Ludo Multiplayer. Originally Posted by bitg Is there an english translation in the furture? Find all posts by Smoker.
Originally Posted by Smoker No It's a game it's based on Yathzee, the only thing is Yathzee is with 5 dices now there 6.
The game looks great. It will take some time. Attachmend removed look below for new one. Thanks for english translation bye Smoker. OK, some minor translations issues.
When i get these answered, we might have a full conversion. Translate this for me please Du hast den Highscore von mit 12 übertroffen.
Find all posts by Vega. Du hast schon 3x gewürfelt! I have seen the errors they will be corrected asap. The score is indicated as you move the mouse cursor over the button and those buttons which are not scoring for your throw are disabled.
Once you click a button, your score is registered. First six top rows score according to the number of dice showing the number of 1's, 2's and so on.
For example if you throw throw 4 4 4 4 5 6 you score 16 points if you select it as fours. Bottom rows score if your throw belongs to one of these special cases: Three of a Kind 3 dice of the same kind sum of all the dice Four of a Kind 4 dice of the same kind sum of all the dice FullHouse 2 dice of one kind, 3 of another 25 points Small Straight 4 consecutive numbers 30 points Large Straight 5 consecutive numbers 40 points Kniffel 5 dice of the same kind 50 points Chance any combination sum of all the dice In the top section first six rows you get a bonus 35 points in any of the four columns if your subtotal for that column is greater than or equal to When selecting scores you have to proceed scoring in the first column from top to bottom.
Second column is filled from bottom to top and forth can be filled in any order. Third column can be filled in any order but it will score only after the first throw.
More player support with up to 12 players in private rooms! Custom words in private rooms. Some players count a Yahtzee as being a valid Full House.
However, the official rule is that a Full House is "three of one number and two of another". If a category is chosen but the dice do not match the requirements of the category the player scores 0 in that category.
Some combinations offer the player a choice as to which category to score them under; e. The Chance category is often used for a turn that will not score well in any other category.
A Yahtzee occurs when all five dice are the same. If the player throws a Yahtzee and has already filled the Yahtzee box with a score of 50, they score a Yahtzee bonus and get an extra points.
However, if they throw a Yahtzee and have filled the Yahtzee category with a score of 0, they do not get a Yahtzee bonus. In either case they then select a category, as usual.
Scoring is the same as normal except that, if the Upper Section box corresponding to the Yahtzee has been used, the Full House, Small Straight and Large Straight categories can be used to score 25, 30 or 40 respectively even though the dice do not meet the normal requirement for those categories.
In this case the Yahtzee is said to act as a "Joker". There are two alternative versions of the Joker rule used.
In the simpler, alternative version of the Joker rule the player retains the free choice as to which category to use, but the Yahtzee can only be used as a Joker if the corresponding Upper Section box has been used.
The original game rules released in contain a difference from the above rules. The booklet stated that additional Yahtzees must be used as Jokers in the Lower Section and did not allow for their use in the Upper Section.
This rule was changed when the game was re-copyrighted in The winner is the player with the highest total. The rules do not specify what happens in the event of a tie.
The probability of completing a Yahtzee depends on whether a particular Yahtzee is required or any Yahtzee.
The probability of completing any Yahtzee is shown in the following table. The strategy is to keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.
With two pairs, either can be chosen. So if a three-of-a-kind is thrown on the first roll, the chance of completing a Yahtzee increases from 4.
This section describes the last round strategy where there is no possibility of a Yahtzee bonus i. These are the simplest situations to analyse, although even at this late stage the strategy may vary depending on the game situation.
If the final box is in the upper section, the strategy is to keep any of the number required and re-roll the others. On average 2.
The distribution is as follows:. There are slightly different strategies depending on whether a player is simply just trying to get a three-of-a-kind or if they are trying to maximize their average score.
Different strategies will also be required should a specific target be needed to achieve. The strategy to maximize the chance of getting a three-of-a-kind involves keeping any three-of-a-kind that is rolled.
If a three-of-a-kind is rolled then after the first throw the player should keep any other 5s and 6s, while after the second throw the player should keep any other 4s, 5s, and 6s.
An example is with the player keeps and throws the other 2. If a three-of-a-kind is not rolled the player should keep any pair that is rolled and re-roll the other dice, with two pairs the player should keep the higher pair, and with no pair the player should keep the highest die.
Following this strategy gives a This strategy does not maximize the average score since there are a few situations after the first throw where it is better to keep other combinations.
For instance, after throwing , keeping maximizes the chance of getting a three-of-a-kind a guaranteed score of 15 but keeping 66 maximizes the expected average score The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 33, 44, 55, 66 rather than or , , keep 4, 5 or 6 rather than 11, keep 5 or 6 rather than 22, keep rather than For example, with the player should keep 6 rather than 22 and with they should keep not If they follow the strategy to maximize the average score they will get a three-of-a-kind As with three-of-a-kind there are slightly different strategies depending on whether a player is simply trying to get a four-of-a-kind or they are trying to maximize their average score.
Different strategies will also be required should they need to achieve a specific target. The strategy to maximize their chance of getting a four-of-a-kind involves keeping any four-of-a-kind that they have.
If they have a four-of-a-kind then after the first throw they will keep the other if it is a 5 or 6, while after the second throw they will keep the die if it is a 4, 5 or 6.
So that with they keep and will throw the 3. If they do not have a four-of-a-kind, the player should keep any three-of-a-kind or pair that they have and re-roll the other dice.
With two pairs keep the higher pair. With no pair keep the highest die. Following this strategy provides a As with three-of-a-kind this strategy does not maximize the average score, since there are a few situations after the first throw where it is better to keep other combinations.
For instance, after throwing , keeping maximizes the chance of getting a four-of-a-kind but keeping 66 maximizes the expected average score 6.
The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 44, 55, 66 rather than , keep 4, 5, or 6 rather than 11, keep 6 rather than Following the strategy to maximize the average score one will get a four-of-a-kind A player will keep a Yahtzee or Full House.
A Yahtzee will score 25 under the Joker rule, even though it is not strictly a full house. Keep any four-of-a-kind, three-of-a-kind, or pairs that are thrown and re-roll the others.
With two pairs keep both.8/27/ · Super - Kniffel vBulletin Full Releases. The Official vBulletin Modifications Site. Superpass is a more challenging variation of popular dice game Yahtzee or Kniffel. Superpass uses 6 dice. The aim of the game is to collect maximum amount of points by throwing six dice. You can see different combinations of dice which score in the left side of the game window. You roll dice at most three times and to roll the dice, press the. Yahtzee – aka Yacht, Kniffel, etc. – has been around for more than half a century, and over the past five decades the game has been transformed in all sorts of ways: letters replaced pips on the dice, players were asked to fill three columns instead of one, target cards were claimed then stolen, the dice were shrunk to the size of peas or enlarged to the size of abandoned warehouses on the. Kniffeln mal ganz anders und mit neuen spannenden Aufgaben. Kam komplett an. Ich finde drei roten Chips nicht daher sind es auf den Foto nur 9 zusehen. Super. Kniffel oder Yahtzee ist ein Würfelspiel mit fünf Würfeln, einem Würfelbecher und einem speziellen Spielblock. Das Spiel ist kommerziell erhältlich, wird jedoch. Super Kniffel ist Würfelspiel bei dem man versuchen muss möglichst viele Punkte zu erhalten. Dabei darf jeder 3 mal Würfeln. Bei jedem Versuch darf man. 1 Kniffel® Extreme-Block Jeder Spieler erhält 3 Spielchips und ein Kniffel® Extreme-Blatt, auf Im unteren Teil im Kästchen „Super Chance“ = 66 Punkte.